Caution, left 5, bump, don’t cut; be brave.
By Luke Reilly
Dirt Rally is more than just the best Codemasters rally game to date; it’s arguably the best racing game Codemasters has produced in at least a decade. Perhaps ever. It’s certainly the best crack at a hard-core rally game since 2004’s heavily-worshiped Richard Burns Rally from Warthog Games. It’s brilliant.
Dirt Rally sheds the showmanship of past instalments and shifts the series back to pure, unforgiving rallying. There’s no rewind ability and no quarter given by the game’s opponents. Dirt Rally doesn’t care if you’re too slow. It’s not going to give you a pat on the bum and a free ride to first place if you can’t keep up. To rule Dirt Rally you need to be fast, you need to be focused, and you need to be fearless.
We want to hear it.
When I began playing Dirt Rally I simply wasn’t quick enough. I was overly cautious and still coming to grips with the handling. I was losing time on every sector. At best I was scraping into top four finishes. At worst I was spearing off stages and suffering huge time penalties that sent me plummeting down the timesheets. The steep learning curve may prove frustrating for some players; the deliberate lack of Codemasters’ signature ‘Flashback’ crutch is an important way of punishing mistakes and placing realistic pressure on players but the lack of any meaningful tutorials or rally school may alienate less-experienced users.
But it should begin to click. I soon began to better understand the limits of my car and just how close it could be pushed to the edge. I tried being slightly more experimental with my set-ups, seeking to eek a few more tenths from the clock. As my comprehension of the pace notes developed I became more aggressive in corners, attacking them with increasing confidence, braking later (or not at all), turning in harder, and getting back on the power quicker.
Dirt Rally is rewarding precisely because it makes you work so hard to get results. I vividly remember my first stage win in Dirt Rally because it took me plenty of practice (and a properly blistering run) to earn it. It’s these moments where Dirt Rally is at its most thrilling, fractions of a second ahead of the pack at the last time check, hurtling down a narrow forest corridor, carving around gravel bends, and keenly aware that losing my nerve now will see me slip behind.
Dirt Rally’s wheel controls are very satisfying and the force feedback feels drastically better than it did when it debuted in Steam Early Access. I’m playing on a Thrustmaster TX (using the optional TH8A shifter in analogue mode as a handbrake) and the constant wrestle is a huge amount of fun. That said, Codemasters hasn’t ignored gamers who aren’t in a position to splurge on a racing wheel; I also played it using an Xbox One controller and found it more than capable of taming Dirt Rally’s demanding racing. The joypad controls feel refined and responsive and can be further massaged to suit individual preferences by honing the controller sensitivity and linearity settings. In any case, the handling is fantastic and the feel of balancing a car on the very limit of adhesion (and, in many cases, well beyond it) is tremendously translated.
It’s a great looking game too. The vehicles themselves are far more detailed than those in Codemasters’ Grid Autosport (complete with authentic cabins) and the stage design is excellent (with intimate, tree-lined sections opening up into vast vistas). I love the small details too, from the way new mud is plastered over dried mud, to the occasions you’ll spot camera drones darting from behind shrubs to capture a great angle of you shredding up a corner. And the water splash effects? Magnificent.
Better still is the sound, which I honestly can’t fault. Exhaust notes are a violent symphony of snarls, crackles, and pops. Dirt Rally really nails everything, from the whine of a turbo, or the squeal of protesting brakes. The pace notes too have an incredibly authentic beat to them, feeling unique to each stage rather than a cut and pasted barrage of commands lifted from a virtual soundboard.
There are 39 cars available, ranging from the 1960s classics to today’s competitors. Aside from a few obvious exceptions Dirt Rally covers most of the sport’s most iconic vehicles. It’s quite a task getting to grips with all of them, too. An antique like the Mini Cooper S is quite forgiving (incredibly light and front wheel drive it claws its way through corners) but it’s no rocket and demands you keep your momentum up and maintain as much speed as possible. On the other hand, Dirt Rally’s modern RallyX cars (with around twice the horsepower of a current WRC car) accelerate like Sidewinder missiles, squatting down on their rear springs as they surge to speeds that will leave your spleen in a different postcode.
There’s a great deal of variety in the rally locations, ranging from the huge jumps and high speed gravel straights of Finland (easily my favourite location) to the incredibly rough gravel farm tracks of Greece, and from the lush, green countryside of Germany to the icy roads of Sweden, with its stages carved through snow drifts. Dirt Rally’s treatment of snow in particular is excellent; rather than bouncing off it like a solid wall cars will plough through chunks of it as they graze the banks, sending plumes of white powder into the air.
In addition to the rally locations there’s also Colorado’s famous Pikes Peak hillclimb course, plus several dedicated RallyX tracks (which provide the game with head-to-head multiplayer). I’ve had a huge amount of fun with the RallyX courses; I really enjoy the format and the strategy involved with deciding when to take the compulsory ‘Joker Lap’ (the circuits all contain one slightly longer detour that all drivers must take once during the race). The racing is entertainingly aggressive and the AI tenacious.
It’s up to players what you choose to primarily focus on during Dirt Rally’s career mode (or in what order you want to tackle these event types) but you’ll need to actually spend your own in-game winnings on the cars you want in order to do so, and this can be a slog. Personally I find Dirt Rally’s career mode suffers as a result of this; I’d expect the driver-for-hire model found in the likes of Grid Autosport or Project CARS would be a better fit for Dirt Rally than the grind-for-cash, collect ’em up approach of games like Gran Turismo.
There’s a specific corner during one of the German stages in Dirt Rally where your co-driver will supplement his flurry of warnings with a professional request: “Be brave.” It’s a slight left kink, framed on both sides by half-buried stones. To be honest I’m not certain what it is about this corner in particular that warrants the added advice – there are plenty of deceptive corners in Dirt Rally you can take faster than you’d expect – but “be brave” potently sums up how you need to approach Dirt Rally. Dirt Rally is a brilliant looking and incredible sounding racing sim that feels absolutely outstanding, but it won’t tolerate the timid.