Yakuza 5 review

Yakuza 5 review
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Unlike other Yakuza games, this entry doesn’t have a story recap of the other games in the series. It’s unfortunate, as the weight of many of the game’s biggest twists rely on your investment of its colorful cast. That said, Yakuza 5 does a decent job getting you up to speed, painting its opening moments with broad, easily understandable strokes. Still, you might want to at least peruse a wiki to get an understanding of the long, tumultuous history of the Tojo Clan.

As you earn experience, you’ll unlock a repertoire of new abilities, all of which help make combat more palatable. But as you complete each chapter, Yakuza 5 forces you to switch characters – which means starting all over at square one. It makes sense thematically, but it’s still frustrating to finally get into a rhythm with one character then lose access to all of their upgrades when you move on to another chapter. Eventually you’ll have access to every character in the game and can switch between them at will, but it takes dozens of hours to get to that point.

And Yakuza 5 is a game you will spend a lot of time with. It’s a lengthy, engrossing tale, evoking strains of Mario Puzo by way of Takeshi Kitano, but it’s a slow burn, often taking hours to build up to its bigger moments. For the most part, Yakuza 5’s methodical pace is to its benefit, giving itself time to explore smaller character interactions and the highly-detailed replicas of Japanese towns, but conversations can drag on, and the length of its cut-scenes gives the Metal Gear Solid series a run for its money. Brevity is not Yakuza 5’s strong suit, and playing it means committing to the long haul.

It’s worth tucking in, though, as Yakuza 5 provides a fascinating facsimile of day-to-day life in Japan. Many of the game’s shops, bars, and restaurants can be explored, the cities’ many citizens milling about on their way to wherever. Convenience stores are filled with actual Japanese brands and fully-scanned Japanese-language issues of manga like Initial D or Ghost in the Shell. Where games like Grand Theft Auto offer a parody of real life, Yakuza is sincere in its recreation of modern Japanese culture and society, and its slice-of-life portrayal is one of its biggest draws.

That’s not to say it’s all serious business, as Yakuza 5 also loves to get really weird, cramming as many video game genres in one title as possibly it can. When you start the game, you’ll have access to a variety of taxicab missions that require you to obey traffic laws, as well as a series of street races. Eventually, you’ll find a fully-developed hunting game, stand-up comedy routines, snowball fights, recreations of Taiko Drum Master and Virtua Fighter 2, freakin’ dance battles, and plenty of other stuff, too. Combining so many disparate genres and minigame types sounds incredibly jarring and unnecessary, but in Yakuza’s case, it totally works because it embraces its own silliness with an earnest enthusiasm. Not only are finding and completing these side missions and activities fun in their own right, they often provide you with experience points, items, and cash that you can use to make your characters stronger.

It’s worth putting up with Yakuza 5’s flaws just to see where it goes – and Yakuza 5 goes to some magical places. It’s a game that lets you order a CD of Out Run’s ‘Magical Sound Shower’ from your cellphone; a game that lets you try to win a Hatsune Miku doll from a UFO catcher; a game that lets you play a sidescrolling beat-em-up on a virtual reality headset crafted by a Japanese Doc Brown. It’s the kind of game that gives as much as you put in, and it has a hell of a lot to give.

This game was reviewed on PS3.

I love Video games.First system i ever got was a Atari 2600,Ever since the first time i moved that joystick i was hooked.I have been writing and podcasting about games for 7 years now.I Started Digital Crack Network In 2015 and haven't looked back.

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