Resident Evil Zero HD Remaster Review

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This survival horror misstep shambles back to life.

By Jose Otero

As I explore the atmospheric hallways of Resident Evil Zero HD Remaster, I’m conflicted. I’ve always enjoyed the games from the early years of this series — the original take on survival horror made clever use of fixed camera angles, limited resources, and stiff controls to create a distinct style of fear. And this HD update looks and plays like a modern game, and so is certainly the best way to experience this particular game. However, the superficial improvements that successfully update this old school Resident Evil game’s look and feel can’t cover up its deeper underlying problems: predictable pacing, weak story, and forgettable enemies. None of what was wrong with the original is fixed in this version.

I’ll give it this much: Resident Evil Zero HD Remaster looks good, thanks to improved lighting and updated textures that bring character models and environments up to modern standards. I noticed only occasional framerate hiccups on the Xbox One version. PC players get a better visual experience, with support for higher resolutions and an option for smoother 60 frames-per-second animations.

Spooky Sights and Sounds

Regardless of which platform you choose to experience this HD Remaster, it does a great job of preserving Resident Evil’s old-school pre-rendered backgrounds. It surprises me just how well they hold up. You can see wine bottles gently rolling back and forth on a moving train, or glimpse your character’s reflection in hallway mirrors. Little touches like these contribute greatly to the dark, desolate environments and create an evocative atmosphere that sticks with you.

Little touches… create an evocative atmosphere that sticks with you

In a touch that serves both the purist and newcomer audience, this version can bounce between the original 4:3 aspect ratio and a 16:9 view that zooms in and crops off the top and bottom of the image. The closer camera lets you get a better look at the characters and environments, which I found hard to go back from when I switched, but there’s a catch: it can sometimes obscure important items easily seen in 4:3 mode. The camera will slowly pan up or down to highlight them, but by that time I’d sometimes already moved on thinking there was nothing of note in the room. Additionally, while purists can keep the original tank-style controls, the default mode is an updated scheme that makes moving and bouncing between the two characters in the campaign easy and approachable.

I love Video games.First system i ever got was a Atari 2600,Ever since the first time i moved that joystick i was hooked.I have been writing and podcasting about games for 7 years now.I Started Digital Crack Network In 2015 and haven't looked back.

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