Street Fighter 5 Review

Share.

An excellent fighting game that’s missing too many features.

By Vince Ingenito

Finding the right mix of old-guard fighting game fundamentals and newer, more modern takes on the genre is no small task, but Street Fighter 5 handles that balancing act with grace and style. Having an air-tight, old-fashioned ground game is every bit as important here as leveraging the dirty tricks made possible by the new V-System, leaving room for both mechanical and tactical mastery. But I expected developer Capcom to knock it out of the park when punch came to kick; what I didn’t expect was that so many key and standard features would be absent on launch day. When compared to the features that other modern-day fighting games offer, Street Fighter 5 leaves a lot of strange holes in its defense.

Street Fighter 5 takes the tried-and-true fundamentals the franchise has cultivated over two decades and bakes in a trio of excellent all-new features that alter the ebb and flow of matches considerably from Street Fighter 4. It starts with the V-Skill, a free-to-use action that differs from character to character. From Birdie nibbling on a snack and leaving the rest for his opponent to deal with, to Necalli’s relentless ground pound, which can force opponents to rush in close where he wants them, every V-Skill provides an interesting tactical advantage for me to leverage.

Lost Password

Sign Up