After Focusing on PlayStation, Until Dawn Dev Now Looking to Go Multiplatform

After Focusing on PlayStation, Until Dawn Dev Now Looking to Go Multiplatform

Until Dawn developer Supermassive Games has until now focused almost exclusively on developing games for PlayStation platforms. Going forward, that may no longer be the case.

“We’ve worked closely with Sony for as long as the studio has been around, so the past eight years,” managing director Pete Samuels said in an interview with MCV. “I’ve loved it, they are great to work with, and we have a strong relationship with them. I think a lot of the work we do with them aligns well with what we want to do and where we want to go.

“But yes, we are an independent studio and we are keen, going forward, to bring our games to wider audiences than we have in the past. That’s what we are all about right now, and it’s an exciting time for us.”

Prior to Until Dawn, Supermassive developed a number of smaller games and worked in a support role on first-party Sony games like LittleBigPlanet and Killzone. Despite having very little marketing, sales of Until Dawn proved to be surprisingly strong, even to those at Sony, which published the survival-horror game.

Samuels reiterated that Supermassive’s confirmed projects, Until Dawn: Rush of Blood and Tumble VR, are both still coming as PlayStation VR exclusives. He didn’t, however, touch on the subject of Until Dawn DLC, which is something the studio has said it isn’t working on in favor of a new game.

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