Wasteland 2: Director’s Cut Review

Share.

A strong console adaptation of a great old-school roleplaying game.

By Leif Johnson

When I wrote my original review for the PC version of Wasteland 2 a little over a year ago, I gave it an 8.4 for “Great” and had this to say about it:

“Wasteland 2 might not be the prettiest CRPG to hit digital shelves this year, but it captures the harsh hypothetical realities of the post-apocalyptic American Southwest with excellent writing, decisions with terrifying consequences, and background voice work that reinforce the human suffering that results from them. It’s a game about the power of choices, and the few remaining glitches and issues with its combat do little to diminish its power.”

I recommend you read the full Wasteland 2 review to get a clear sense of what makes it a great game; this review will focus on what’s new and different in the Director’s Cut version, which moves the action over to the Xbox One and PlayStation 4.

The Director’s Cut bulges with new voice acting, new graphical upgrades, and gameplay modifications in the form of perks and traits. The formerly prevalent bugs and glitches are now as common as hope for the return of contemporary society in the grim, post-apocalyptic tale developer inXile weaves for us — which is to say not at all. In some cases, that means I got to witness content I missed the first time around. In a back room in the town of Highpool, for instance, I winced as I started an event that gave me my first big dose of trouble during last year’s playthrough. Here, however, it played out with all the alarms and angry bellows of goons I was supposed to hear.

Lost Password

Sign Up