Bloodborne: The Old Hunters Review

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A brutal new hunk of Bloodborne locked in a chamber of secrets.

By Brandin Tyrrel

The Old Hunters is as fitting a title for this self-contained Bloodborne expansion as you might imagine. It’s a spiritual and mechanical return to the old, reliable, tense, and violent patchwork of terrible places that make up this atmospheric and secret-filled world. With a sizable, 15-hour hunk of the same gory experience, it maintains the brutal attitude that defines Bloodborne, set in a new nightmare, against new horrific oddities, and with new grin-inducing weapons and abilities.

This Hunter’s Nightmare houses three distinct, sprawling, comfortless environments, that are as visually and thematically unique and fully realized as any area in Bloodborne.

The Old Hunters largely takes place in a capsule-world called the Hunter’s Nightmare, a facsimile of Bloodborne’s world that’s surprisingly even more stark and forgotten. It’s a place where all hunters that succumb to the lust of the hunt eventually go – or something. The story is as vague and cryptic as ever, centered primarily on the curse that began with the first hunters, but The Old Hunters’ self-contained plot delves as much into the established lore of the universe as its own story ideas, which are generally creepy and intriguingly peculiar, though not as grand in scale as Bloodborne’s larger story of brushes with mind-destroying cosmic deities.

This Hunter’s Nightmare houses three distinct, sprawling, comfortless environments, that – with the exception of the starting area – are as visually and thematically unique and fully realized as any area in Bloodborne. This realm is fittingly lousy with fallen hunters – and unlike in Bloodborne, most of these dangerous enemies respawn, meaning constant, grueling encounters every step of the way.

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