Call of Duty: Black Ops 3 Review

Call of Duty: Black Ops 3 Review
Fresh faces

In addition to the new storyline, Black Ops 3 also features an all-new protagonist. Your quest sends you on a globetrotting adventure to hunt down a group of rogue cybernetic soldiers and unreal the mystery of the “frozen forest.” The whole thing plays out pretty predictably, but you can customize your hero – male or female – and see those changes reflected in the cinematics, which is a nice touch.

The thruster pack is a fun, versatile toy that blends nicely with the action, yet multiplayer is the only mode that uses it properly. In the campaign, it’s a completely optional accessory rendered all but useless by the mode’s flat level design. Zombies – being set in the 1940s and all – doesn’t allow thruster packs at all. Including a feature so gratifying, but limiting it to only a fraction of the game, is a waste. The whole game could’ve been anchored around this mechanic; instead, a time trial mode (buried in the multiplayer menu) is the only alternative that puts it to good use.

Thursters aside, campaign is where Black Ops 3 is at its most inconsistent. If you skimmed our gallery recapping Call of Duty Black Ops: The story so far and felt you were on the wrong end of a Tom Clancy novel, fear not. This may be a continuation of the Black Ops timeline, but it’s a standalone tale. Knowing about Raul Menendez (who I heard mentioned once) and his exploits in the previous game is not required. This is a simpler tale for a simpler campaign. Most missions are extended shooting galleries against waves of grunts, broken up by trips to the safehouse to customize your loadout. An overarching mystery unfolds concerning “the frozen forest,” but its twists and turns are as predictable as, well, a Tom Clancy novel.

Played alone, the campaign is a grind. It doesn’t feel that way when you’re rolling four deep with your buddies, turning robots into walking fireballs and making human combatants vomit up their breakfast with your techno-magic abilities. But when you’re playing solo, it’s a chore. A steady stream of military jargon and big explosions try to obfuscate the feeling of emptiness native to these giant, mostly flat arenas built for four… but it’s there. You feel the repetition set in as you headshot one doltish robot after another, those once-entertaining techno-spells reduced to basic crowd control.

With a colorful cast of inglourious bastards, richly detailed mid-century backdrop, and punishing difficulty, Zombies really comes into its own this time around. Its strong emphasis on cooperative survival tactics is reminiscent of Left 4 Dead, only the zombies will cut you down much quicker this time around. Surviving any enemy wave demands communication between the team, making it all the more satisfying when you emerge unscathed. And if you’re thinking of playing this mode solo, just don’t. It’s tantamount to suicide.

Together, these three modes comprise the bulk of Black Ops 3, each one packing enough content and unlockables to make it feel like a standalone game. On top of all that there’s Dead Ops Arcade – which plays like a reimagined Smash T.V. or Ikari Warriors – the thruster pack-centric time trials mode, and a remixed, zombie-filled version of the campaign that’s unlocked after the credits roll. The extras just keep piling on, which all but guarantees you’ll find at least one mode here that’ll eat up a few dozen hours of free time.

Two breakout missions in the final act disrupt the monotony. One makes you alternate between dogfighting in a jet and battling enemies on foot. The other involves hacking into someone’s mind and fighting the memories of a long-past battle. Both represent Call of Duty at its best: big showpiece missions that feel distinct both in style and in the challenges you face. But they’re ultimately stones striking a pond, their ripples lost to the stillness. On the whole, this campaign is very one-note, albeit one that sounds better in concert.

After multiplayer and the rudimentary campaign, fending off the undead in Zombies mode is a welcome palate cleanser. This 1940s mashup of pulp-meets-Lovecraft puts an amusing spin on the gunplay by mixing it with a tabletop dungeon crawler. You and three teammates collect artifacts, earn money, and explore an ever-expanding labyrinth of rooms, giving this mode a refreshingly distinct feel from the rest of the game. But be warned, Zombies is tough. Your party may include a crooked cop and two-bit magician voiced by Jeff Goldblum, but they are all glass cannons. When one falls, things quickly spiral out of control.

Call of Duty: Black Ops 3 is a massive, varied game, but your satisfaction will depend heavily on whether you have friends to play with either locally or online. Zombies finally comes into its own here with a play-style and design all its own, while the blockbuster campaign ends up feeling more Michael Bay than James Cameron. Multiplayer is the main attraction here, and the highly customizable loadouts and Specialist abilities combine to make it one of the most varied and enjoyable in the series. Just make sure you have someone you trust watching your back.

This game was reviewed on PlayStation 4 at a review event.

I love Video games.First system i ever got was a Atari 2600,Ever since the first time i moved that joystick i was hooked.I have been writing and podcasting about games for 7 years now.I Started Digital Crack Network In 2015 and haven't looked back.

Lost Password

Sign Up