Mentioning Call of Duty: Infinite Warfare online tends to elicit very radical responses from “impassioned” fans. Many of the responses are negative, and some are vitriolic. I have prepared myself for these. I have my Kevlar helmet on, my bulletproof vest strapped on, and my AR-15 loaded and ready. Bring it!
OK, I’m not loaded or armored; the only thing loaded in this house is me, and the most armor I can muster is a second T-shirt. I’m still talking about this title’s gameplay demo.
First of all, let’s get the obvious out of the way: this game looks really good. The space combat is pretty awesome, from the piloting of the fighter to the grappling and the gunplay. This is not a matter of opinion; the combat and its presentation looks real good.
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The problem comes with the name attached to the gameplay. If this were based on Battlestar Gatactica or some other space-based license, it would have been accepted wholeheartedly. The fact that Activision and developer Infinite Ward have tied this game to the Call of Duty franchise explains all of the scorn. The franchise, initially based on combat during World War II and evolving over time to encompass modern combat, has slowly progressed into a futuristic interpretation of what combat will theoretically become. This direction has been met with much derision, and Activision’s latest foray into the future, Infinite Warfare, has stoked the fires of derision into an inferno.
It the anger justified? This article is not going to delve into that. I’m writing about my impressions of what was shown. What was shown was a nice-looking game that seems like it could be fun for a lover of FPS games. I’m not a fan of the Call of Duty series in any capacity, so commenting on the viability of this title being a worthy entry into the series is moot.
What I saw was a game that looks pretty cool. I’ll let those who fight the wars about war games take their shots at Call of Duty: Infinite Warfare.