For a game being released later this year, ReCore has a dearth of information surrounding it.
There is some backstory for the game. Joule Adams wakes up from cryo-sleep and finds herself in Far Eden, a desert world where the survivors of Earth hope to colonize. With all plans having gone in the tank, Joule has to set off to figure out what has gone wrong and what can be done to allow Far Eden to be colonized.
First announced at E3 2015, a gameplay trailer for Kenji Inafune’s Microsoft Studios action-adventure game was released during Microsoft’s E3 conference. A look at the trailer does little to get a handle on what exactly everything is. However, it does show some intriguing things.
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The core of ReCore lies within Corebots, mechanical creatures meant to work with humans but who have gone rogue. Joule has her own Corebot in Mack, a loyal dog and fighting companion. During the course of the game, Joule will befriend or co-opt other Corebots. Two of the Corebots are named in the gameplay trailer: Seth, a spider Corebot that acts a grapple of sorts; Duncan, a gorilla Corebot that acts like a brawler.
The majority of the gameplay trailer shows combat between Joule and various rogue Corebots. Her companion Corebots are also seen in action, showing off some of their special abilities. Seth is shown attaching himself to a platform. Joule attaches a grappling hook to him, and he pulls her over and around the platform. Duncan also engages some enemies, damaging them with a ground pound that ejects fire.
Considering Inafune, one of the minds behind the Mega Man series, is at the helm, I would not be surprised if the gameplay involved besting boss Corebots in order to co-opt them and use their special abilities to access other areas or defeat specific enemies. Watching Seth in action lends credence to this idea. Imagine Mack as an analogue to Mega Man’s canine compatriot, Rush, and the comparison becomes more apt.
The visual style of ReCore reminds me a lot of Borderlands without the cel-shading. The planet of Far Eden is desert-like with frequent sandstorms swooping across. (What is it with E3 2016 and dust storms? This is the third game I touch on that has them.) Despite the barren landscape, the graphics are pretty colorful. Character models are semi-cartoonish but very expressive. The Corebots in particular exude a lot of personality.
Ultimately, we may have to wait until September 13th to get the full story. The game looks interesting as it is, but I would like to know and see more. It will be available for Xbox One and Windows 10.