Fatal Frame: Maiden of the Black Water

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A brilliant use of the Wii U’s GamePad gets over-exposed.

By Daniel Krupa

At its best, Fatal Frame: Maiden of Black Water (known as Project Zero: Maiden of Black Water in Europe) is an elegant and disturbing work of survival horror. Its sodden ghosts are genuinely unsettling, and many of its locations – foggy woods, water-logged shrines, a wooden house full of dolls – have a palpable malevolence. I can still recall rooms that were so forbidding I didn’t want to enter. But that sinister edge – brilliantly cultivated through great sound design and creepy visuals – is all too frequently undermined by some clumsy controls and repetitive combat.

In The Dark Room

Like most ghostly tales, Maiden of Black Water is obsessed with trauma – the idea that something terrible in the past can reach out and affect the present. And so it unfolds a complicated story, involving three protagonists and events that span three distinct time periods. There’s a lot going on, but it handles all these moving parts remarkably well. Over the course of a single night, all three protagonists journey up the fog-shrouded Mount Hikami. Each expedition reveals more about what took place there. It’s a satisfying structure, and I enjoyed being cast simultaneously in the roles of archaeologist and detective.

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