Guitar Hero Live Review

Guitar Hero Live Review
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Rock around the clock.

By Tristan Ogilvie

Are you ready to rock? Well you’d better be, because Guitar Hero Live practically insists that you remain glued to the fretboard 24/7 with its addictive, always-on GHTV mode. This daring new streaming service works in tandem with a substantially redesigned guitar controller to compensate for a disappointing career mode and underdeveloped local multiplayer. The sum total is a largely enjoyable return to the stage for the series that once started a music game revolution.

Peripheral Vision

It all starts with that new controller. Developer FreeStyle Games has refreshed the Guitar Hero experience considerably by adding a sixth button and splitting the frets into two rows: three black buttons, and three white. As someone who’s been playing GH games since banging out those first few power chords of I Love Rock and Roll in the original, I initially struggled to get to grips with the new button layout. At speed, it was tough for me to distinguish one black button from another, and hopping back and forth between the two rows almost always ended in me fumbling the transition and killing my multiplier.

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It takes time to adapt from coloured buttons to monochrome, but it’s ultimately a change for the better.

Yet at some point during my first late night it suddenly clicked, and now I feel like it would be a real step backwards to ever return to the old five-button design. Not only does this reconfigured button grouping keep your fretting hand rooted to the one spot, meaning your eyes never need to leave the screen, it just feels like a better approximation of actually playing the guitar – especially on the upper difficulty levels where the chord shapes and ascending and descending hammer-ons and pull-offs feel particularly analogous to the real thing.

Stage Dive

My enthusiasm for this exciting new era of Guitar Heroism took a temporary dip, however, once I hopped into the career mode, GH Live. This is the mode that drops you into the shoes of the guitarist in about a dozen different fictional bands across two music festivals, experiencing each three-song mini-set as a first-person shredder.

The problem with GH Live is not the overly cheesy vamping of the live-action bandmates around you, nor is it the way they dynamically chastise you when you flub a solo. No, the problem is that I simply didn’t care about them. So little context is given between sets – just some brief radio DJ banter and a few fake fan tweets – that when you’re just shunted from band to band every three songs there’s never any sense of camaraderie on stage. I didn’t feel like part of the band; I felt like a total stranger.

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The live performances are technically impressive, but you never feel connected to your bandmates.

In fact, I felt more of a relationship with the crowd. Rock Band’s trick of getting audiences to sing along has been appropriated by GH Live, only in this instance you can actually look out on a sea of real faces singing back at you, which does feel pretty fantastic. But GH Live ultimately only served up an evening’s worth of shallow entertainment that I burned through as fast as I could mainly just to unlock its 42 songs (the only ones actually on the disc) for the quickplay mode.

I Want My GHTV

The online-only GHTV mode is where the real depth of Guitar Hero Live lies. It’s also the part that could prove the most divisive for series fans, given it completely does away with the traditional approach to song DLC.

Structured into two ‘channels’ (with a third to be added sometime after launch), GHTV livestreams blocks of scheduled, always-running music in programmed playlists with names like ‘90s Blockbusters’, ‘Metal Mayhem’, and ‘Pop Workout’. It’s broadcasting every hour of the day, and once you start it’s surprisingly hard to stop. Music videos play in the background as you jam along, delivering a healthy dose of nostalgia for those of us who grew up with music television that still actually showed music videos. As you play, you level up and earn credits to spend on useful things like multiplier boosts, and less useful things like customisable player cards for your profile.

I love Video games.First system i ever got was a Atari 2600,Ever since the first time i moved that joystick i was hooked.I have been writing and podcasting about games for 7 years now.I Started Digital Crack Network In 2015 and haven't looked back.

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