Maze Runner: The Scorch Trials Review

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Phase Two begins.

By Max Nicholson

I was pretty lukewarm on The Maze Runner when I first watched it. While the movie, helmed by first-time director Wes Ball, had gorgeous visuals and some strong performances, it didn’t really “grab” me like it did others. The world of Maze Runner contained big ideas, but they felt restrained in the little box from whence they came. And I mean that literally, since most of the film took place in a labyrinthian prison called the “Glade.” However, the new sequel, Maze Runner: The Scorch Trials, breaks down those barriers and allows the series to explore everything it has to offer — which as it turns out is quite a bit.

In this installment, Thomas and his fellow Gladers search for clues about the dangerous and powerful organization that held them captive in the last movie, the World Catastrophe Killzone Division, or “WCKD.” (Yep, they’re still going with that name.) Their journey takes them to the “Scorch,” a desolate landscape filled with new threats, terrors and obstacles. The biggest of these are “Cranks,” which are basically just zombies, but also the victims of a worldwide virus. With rumors of a resistance forming in the mountains, the Gladers decide to track them down in the hope of learning what WCKD has in store for them.

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