Get connected
While Xenoblade is largely a single-player experience, there are a few hints of online connectivity that make it feel like you’re part of something bigger. At a certain part in the story, you’ll join a squad made up of 32 random strangers. These squads work together to tackle ‘squad missions’ – a subset of monsters to slay and items to find that will net you rewards once completed. You’ll also be able to work together on a very specific set of multiplayer missions, and even leave messages with one another via Miiverse. It’s not vital to the experience, but it adds another interesting layer of complexity that’s worth exploring.
When you’re not hoofing it to your next quest destination and soaking in the breathtaking sights, you’ll spend your time fighting the indigenous wildlife in a fast-paced strategic combat system reminiscent of MMORPGs like World of Warcraft. Xenoblade’s twist is that many of the skills used by various party members will combo with your own – follow up your buddy’s stagger attack with your topple attack and you’ll cripple your opponent for a few precious seconds. It’s a complex, frenetic, multilayered system, and figuring out which combos work best keeps combat fresh, even when you have to grind a bit to level up your party.
Then you get your own Skell – Xenoblade’s name for its giant transforming mechs – and they change everything about how you interact with the world. After spending over 30 hours exploring Mira on foot and getting intimately familiar with its layout, the Skells allow you to speed through – or, eventually, fly over – previously insurmountable obstacles. Xenoblade really wants you to earn it too, taunting you with glimpses early on and forcing you to undergo a series of fetch quests and trials to prove you deserve to own one.
Once you get one, you’ll find that combat is similar, though your attacks have a lot more punch. There’s also more risk involved, as you’ll need to watch your fuel and health levels as you use them. Run out of fuel and you won’t be able to use abilities in combat; blow up your Skell and there’s a chance that you’ll lose it for good unless you pay a hefty repair fee. Skells provide a unique risk/reward hook to the gameplay – and let’s be honest, they look rad as hell.
In addition to fighting the native flora and fauna, you’ll have to scour the globe for randomly-generated item crystals, and that’s where much of Xenoblade’s grind sets in. Most missions involve some combination of finding particular items or defeating a certain set of monsters, and require you to smartly navigate the environment to find your objective. Unfortunately, many of Xenoblade’s quests don’t explicitly tell you where you need to go, leaving you to wander each of Mira’s five ridiculously large continents for hours while you hunt down arbitrary item drops. It’s best to just load up on as many side quests as you can and whittle away at them while you take on the more unique affinity and story quests, or you’ll drive yourself crazy for hours looking for a single ‘California sunset’. You really shouldn’t have to do this, but it’s the best way to keep things moving forward, and at least you get some regular rewards for your efforts.
If all of this sounds like a lot of information to handle at once, that’s because it is, and Xenoblade shoves you into the deep end with only a few tutorial messages to get you up to speed. There are dozens of incredibly deep intertwining systems that are given a screen or two of explanation before you’re thrown to the grexes. I didn’t really understand the importance of setting up mining probes until after I realized you can spend miranium to upgrade weapon shop inventories; or that it’s important to switch out characters often because certain vital story quests are locked off until you develop a strong enough bond with your teammates; or that running away from battle is a perfectly viable option after discovering a quest objective on the other side of an area filled with monsters 20 levels higher than your current party.
I wish Xenoblade made a better effort to explain all this stuff in-game, rather than forcing you to read the on-disc manual to understand everything, but the longer you play, the more information you’ll be able to absorb and process. Plus, the lack of punishment from dying and the plentiful fast travel points encourage experimentation and exploration, and once you start coming to grips with its unconventional structure and rhythm, the planet’s unique ecology, and the rest of its mechanics, Xenoblade begins to open up considerably. That’s when Mira truly becomes an intoxicating place to explore – it just takes 20-30 hours to get comfortable with all of its moving parts.
Putting in that effort is worth it, though, because Xenoblade Chronicles X looks spectacular – and I don’t just mean ‘for the Wii U’, either. Mira may be a dangerous place to live, and traversing its perils can be frustrating at times, but all of that washes away when you turn a corner and gaze upon a lush jungle filled with a vibrant ecosystem. Moving through the world is a blast, too, considering how fast you can run and how high you can jump. And the world is so consistently interesting that it’s almost enough to make you forget it took the near-eradication of the human race for you to end up here in the first place.
Like Mira itself, trying to get a grasp of Xenoblade Chronicles X can be inscrutable and vexing at times. But in a way, that quest for knowledge often mimics the plight of the humans who find themselves stranded on the alien planet that becomes humanity’s new home. Understanding Xenoblade’s complexity isn’t easy or always immediately obvious, but stick with it and you’ll find a vast, untamed land where simply existing is its own reward.